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Mac Platform: Intel
OS version: 10.6.0
Processor type(s) & speed: Intel
RAM minimum: 2 MB
Video RAM: 512 MB
To be able to install MadMapper on your computer, you will need at least:
– an Intel Mac running Mac OS X Snow Leopard 10.6 (the latest version is compatible with OSX Mavericks)
Once you have installed OSX 10.6 (or above), MadMapper should run on any Mac.
However, having a recent powerful graphic card is recommended.
In order to use the Spacial Scanner function of MadMapper,
you’ll need either a QuickTime compatible Firewire camera
or Canon camera models that are compatible with the Canon EDSDK version 2.13.
EOS 1D Mark III + mark IV
EOS 1Ds Mark III
EOS DIGITAL REBEL Xsi/450D/ Kiss X2
EOS DIGITAL REBEL XS/ 1000D/ KISS F
EOS 5D Mark II + mark III
EOS Kiss X3/EOS REBEL T1i /EOS 500D
EOS 1D Mark IV
EOS Kiss X4/EOS REBEL T2i /EOS 550D
EOS Kiss X5/EOS REBEL T3i /EOS 600D
EOS Kiss X50/EOS REBEL T3 /EOS 1100D
You may also use Firewire based video camera recorder however we do not recommend this as the image quality provided may produce a low quality scan.
We highly recommend that you try the demo of MadMapper to make sure that your hardware is compatible prior to purchasing the software.
The demo limitations are:
– Watermark in the input, preview and output
– Scan produced by the Spatial Scanner is limited and cropped to 1/4th of its resolution
– Connected lighting will blink once every minute when using MadLight
MAD_Light currently doesn’t work with Intel HD 3000 graphics cards
As of this writing ‘projection mapping’ is one of the fastest growing mediums, being used in a variety of artistic and commercial projects. The basic idea: take a projector, point it at a physical volume like an object or an architectural element, and then map an image onto it.
The MadMapper provides a simple and easy tool for video-mapping projections and LED mapping. It removes a lot of the confusion related to this medium, effectively demystifying the process, allowing you, the artist or designer to focus on creating your content, and making the experience of mapping textures to physical objects in real time, fun.
MadMapper is built around the idea of sharing video content between applications.
To accomplish this task, MadMapper uses a Mac OS X based framework called Syphon.
Any application that can send its output the Syphon server, the video is automatically available to MadMapper for perspective transformations and warping.
MadMapper also allows to manipulate lighting fixtures (such as LEDs) using MAD_Light,
within the same unified environment. (You’ll need a discrete/dedicated graphics card for this function)
The approach that one should assume with MadMapper is that it is extracting elements from a source, generally referred to as “the input.” This “input” can be any material you import into MadMapper, such as an image, QuickTime movie or Syphon input. These extracted elements are called “surfaces” that consist of multiple geometric primitives, such as a quad, a triangle or a grid. These surfaces can then be transformed and arranged as desired within the video canvas called “the stage.”